One thing that really saddens me when playing Atelier Rorona, is that the time restraints really limit what you can do. There are so many possibilities in that game, but you have to replay the same parts over and become awesome at time management to do them, and then you still have to settle for certain goals that you want to pull through.
This gives the game a great challenge, but at some point it gets too frustrating. What I really wish Rorona had, was an unlockable endless mode. A sort of sandbox that you could play through after finishing the game, trying out the harder dungeons and searching for those recipes you never really had time to get before, levelling characters and just plain experimenting with all the cool features.
Then when you get tired of that and want a challenge, you can start over and chase down that elusive ending you always wanted.
I feel like playing the game a little more casually, exploring all the possibilities. Just starting the game over from scratch and race through it again is a bit… meh.
Why must you torment me so, Rorona!?