Yoko

Time for some kind of progress report on the AO game.

Since the only thing I have to do at the moment is finishing the art for the game, there rarely is anything new to talk about. I got a composer to help me with the game a short time ago though (Alessio), and he has sent me a few samples to demonstrate what he’s doing. It sounds great already, so I’m really looking forward to what my game will be like with music and everything in it ^^ (He’s also the first person to actually play the game.)

On the art front I finished the lineart for a couple of Zyra CG’s today, and finally pulled myself together to fix the “front” pose for Yoko. You can see the difference here – I believe it helped a lot:

Now she doesn’t look like a gorilla anymore….. Instead her head looks a bit huge. But I noticed that almost all my sprites have huge heads, so maybe it blends in <_<;;
I also noticed an error on her sideways pose now. Sigh. I don’t know if I will fix it….

Yoko: Why is it always my sprites that are broken….?

Tia: I don’t know…. maybe because Vatina isn’t as used to draw you as the rest of us?

Yoko: …. I have disgraced myself.

Tia: Nah, lighten up Yoko!

…… …….

…..

Tia: Wait, where are you going….?

Tia: Nooo stop Yoko! let go of that sword!

5 thoughts on “Yoko

  1. I agree, it’s a subtle change, but it makes for a noticeable improvement.

    And I love the conversation ^_^

  2. Awawa, Yoko’s really pretty and she seems like a very interesting character. ^^ I want to play AO~… Do you have any estimates for the release date?

  3. Thanks everyone, I’m happy it helped ^^

    Hmm release date… it’s hard to say because I’m so slow. I’m trying to use the Nanoreno countdown to hurry and get the art done for the game – I hope to get it ready by summer at least.

Leave a Reply

Your email address will not be published. Required fields are marked *

Theme: Overlay by Kaira